Auras
Last updated
Last updated
Auras are special states that can be activated on Dragobits, providing unique attributes that enhance their presence in the game. Aura activation is not manually triggered by the user; instead, it occurs under specific conditions tied to the activities of the referrer.
Auras can be activated in two ways:
Mints by Referrers: There is a small chance for an aura to be granted when a referrer mints a Dragobit. If you were referred by someone, each time they mint, there is a chance you may receive an aura.
Trainings by Referrers: Similarly, there is a small chance for an aura to be granted when your referrer sends one of their Dragobits for training. In this case, if your referrer is actively training, there’s a chance their activity could result in an aura for you.
In both scenarios, the system requires the referrer to be actively engaging in the game to unlock auras for their referrals. This setup incentivizes active participation and enhances the rewards network for players in Dragobits. The chances to obtain an aura are deployment specific.
Each Dragobit can have only one aura at a time.
When a Dragobit possesses the Attack Aura, it gains a powerful offensive advantage in battle. This aura grants a 50% chance for the Dragobit’s offensive strength to be tripled when it initiates an attack. This effect only applies when the Dragobit with the Attack Aura is the attacker, providing a potent, though unpredictable, boost to its combat abilities.
The Defense Aura provides a Dragobit with a protective edge. In battles where this Dragobit is the defender, it has a 50% chance to double its defensive strength, making it more resilient against attacks. This aura activates only when the Dragobit is in a defensive position, potentially turning the tide of battle by enhancing its durability.
The Heal Aura offers a chance of survival in the face of defeat. With this aura, if the Dragobit loses a battle, there is a 50% chance it will remain alive instead of being burned. In this case, only 50% of its vault will be stolen by the victor. The Heal Aura provides a rare opportunity for a Dragobit to recover and fight another day, softening the consequences of a loss.
The Earn Aura boosts the Dragobit’s earning potential. When a Dragobit with this aura is in play, it raises the training fee for all Dragobits of the same species by 100% (2x). This additional fee is redirected to the vault of the Dragobit with the Earn Aura, rewarding it for its unique influence. The Earn Aura only activates when the Dragobit is actively in the arena.
The Rarity Aura affects the chances of similar Dragobits appearing. If a Dragobit with this aura is in the arena, any new Dragobit minted with the same species will automatically undergo one reroll, drastically lowering the likelihood of identical species being minted. This aura helps maintain the uniqueness of the Dragobit’s species, making it an exclusive and sought-after trait.
The Absorb Aura grants a Dragobit the ability to siphon strength from its defeated foes. When attacked, if the Dragobit with this aura wins, there is a 50% chance it will absorb 25% of the losing Dragobit’s strength, boosting its own power. This aura only activates in defensive battles, providing an opportunity for the Dragobit to grow stronger through victory.
The Death Aura enables a Dragobit to target vulnerable opponents. When a Dragobit with this aura detects another Dragobit of the same species in a session, it has the ability to capture that Dragobit. This aura introduces a fearsome and predatory edge to gameplay, allowing the Dragobit with the Death Aura to exploit others’ training activities.